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Old 10-11-2007, 09:11   #1
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Warrior Farming Guide

Hey all. Here is the warrior farming guide that I promised I would put together. I hope that you find it useful. Most of my examples are based on my personal experience, advice from HTA’s many helpful threads, SioKanla’s guide on warriors, the cool calculators of MacSeoin and AsianPlayer, and discussions with J.C. Demon. Suffice to say that without all the information that I found on this forum I would not have been able to come up with all the ideas required to make this work, so I thank you all who helped me in the past and in the future.

So let’s get down to it.

DEFINITION
Warrior farming can be defined as the act of quickly self leveling a warrior character in order to get a db at level 110, get a super gem at lvl 120 or get blessed gears at 120. It also has the side effect of allowing you to rb you main's gears to low levels allowing you another chance at releveling your equipment and thereby giving more chances at getting a socket in them.

EQUIPMENT
Recommended Equips:

This is very much dependent on your equips and your socs. Having at least 30-40pct drags will help tremendously. My personal recommendation is that at a minimum you have at least Elite +3’s for your armor/helm/neckie/ring, an elite +3 2 soc wand, and boots of any kind (but with high dur). I also recommend that you have at least 1 to 2 more socs in your gears so that you can place dragon gems in them. I do not recommend having rainbow gems until you have at least 30-40 pct drags. You can theoretically be lower in the drag percentage, but then it will really start affecting how quickly you level. Also try to avoid using super items because the cost of metting them up is way higher and will cut into your profits.

If you have different equips:
Since we’re all different, here are some handy links to calculate damage and defense if you have a different setup. I would use my recommended equips as the baseline, with the goal being that your equips be at a minimum as close as possible to the recommended equips. As for using a different weapon, I recommend that you do your best to use nothing but a wand due to the snow skill. If you decide to use something else, or if you have a glaive, poleaxe, longhammer, halbert, or club that is way better than the recommended weapon, you could consider using it instead. Just be warned that your leveling rate will definitely decrease because none of those items can match snow in their skill hit radius.

If you fall short on equips, here are the item lists and the plus attribute tables that I’ve used in the past to see what I should upgrade first.
Items list:
http://www.conqueronline.com/guide/items/items.htm
Plus attribute table.
http://bbs.conqueronline.com/showthr...hreadid=238632

Then I plug it in here to verify.
MacSeoin’s calculators:
http://emjay2.googlepages.com/

With that complete, it’s time to strategize and make a shopping list.

There are two main strategies that to follow for war farming :
  • Buy/get all the items you need for the chars before you start farming and then farm.
  • Buy/get some of the items you need for the chars as you go and level.

I chose option 1 because it costs a lot to get all the equips needed before hand and I do not have that much cash lying around to just have that massive of a setup.

Items that I recommend you have to save time when farming:
  1. 2kk in silvers for each char. This only covers:
    • o Repairs
    • o city scrolls
    • o pots
    • o snow scroll skill.
  2. 250-350 meteors for leveling equips. (Other than the one met for each char’s lvl 100 promo, this number does not change if you level more than one char at once. Also note that this total assumes that all your equips are elite only. If you have supers, the meteors you need will increase by a factor of at least 2 for each item you are using.)
  3. 1 Emerald for each character you are farming.
  4. 1 Moonbox for each character you are farming.
  5. 3 to 4 Lab2 tokens for each char.
  6. 2 to 3 Lab 3 tokens for each char.
  7. 1 to 2 Lab 4 tokens for each char. (Optional, but not having them will make getting 116-120 take longer.)
  8. Cleanwaters for each character you are farming.
  9. One of each different type of gem to combine with the cleanwater to make a rb stone. (7 total different gems)
  10. Exp Pots ( I don't recommend buying exp pots. Just use the ones that you get from special quests or when TQ decides on having special double exp events.)


Note 1: If you don’t have all of the items above you will need more silvers/cps to buy those items or you will need to spend time getting/making them.

Note 2: If your soc percentage, item quality, +’s are higher/lower than what was used for this guide you may have to increase/decrease the number of lab tokens needed.
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Old 10-11-2007, 09:12   #2
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Advantages over water farming:
  • Chances to socket your main’s equipment because you will be reborning it over and over.
  • Ability to bless your main’s items.
  • You can be an apprentice to your main and thereby giving your main experience points, +1 points, and bless time from the free bless stones.
  • Lower overall startup costs versus water farming. (You only need one set of socs/don’t need to be full soc to farm effectively.)

Disadvantages over water farming:
Your main’s equips will be used, so if you want to level your main, you’ll need some extra items to play around with.

Equips used for farming in the making of this guide:
Except for a +5 super ring, all other items were Elites in the +3-5 range
Soc percentage 40 drag, 30 rains.

Also if you are attempting this for the first time I recommend that you do no more than 2 warriors at once.

First thing to do is plan and strategize for next steps as to where to level and items you will need. This will help a lot with dealing with unforeseen things happening. (Credits to j.c. demon for mentioning this to me.) My brain just goes to plan mode without thinking. XD


LEVELING
Plvl/vps

You can get plvled until 50-60, but after that I don’t recommend it. This is because leveling you weapon skill will then become a pain and you will be wasting time leveling up that skill. If you are having trouble leveling the wand skill of course tg is your friend. XD

Doing the flame lit quest is something that should be considered even if you just do the first 3 stops. I recommend doing this especially if you are doing multiple chars at once. I like to make 5-10 warrs and do the quest. If you're like me and don't play much, you can do this over multiple weeks, thereby gaining most of your low levels by this method.

Something that I do is when my warrs get to lvl 80 or so, I create new warrior noobs for me to plvl. This way I get vps that I need for lab and at the same time I’m preparing the next batch of warriors that I will be farming.

Just Plain leveling.
HTA’s superman guide gives a good range as to the attack you will need to 1 shot what mob with sm. SioKanla’s warrior guide lists even more mobs for this purpose. These two links elegantly sum things up the way you’ll want to do it. For those of you who don’t want to read them all, do so. The information is invaluable. For those of you who still don’t want to read, I included a small section of ideas to level after level 55.
HTA Superman Guide
http://bbs.conqueronline.com/showthr...hreadid=389405
SioKanla Warr Guide
http://bbs.conqueronline.com/showthr...hreadid=379874

Depending on you defense, upon reaching the 87-97 range you will want to have at least 2k vps to start going to lab. I’ve attached HTA/Sumeshi’s Lab guide. Again this is an invaluable tool that you’ll need to reference. Another good alternative is Mystic Castle, but there are usually more people at this location making the chaining of superman more difficult.

HTA/Sumeshi Lab guide attached:
http://bbs.conqueronline.com/showthr...postid=5628957 - post5628957

Ideas/locations to level if you have better equips/want to save investing on lab 4 tokens.
With the advent of Potency, and the use of superman, you should be able to fight mobs of a much higher level much sooner, with the goal being early on to get to slowapes/snakemen by lvl 55 and hillmonsters/rockmonsters by lvl 60. These are the best places that I know of to semi-chain sm at low levels.

Upon reaching 67 to 70, if you have elite +4 to +5 armor, helm, and neckie, you may want to try leveling at birdmen. If you manage to chain sm, you will go from 67 to 70 in about 15-20 minutes. I know that it is possible with an elite +3 lvl 65 wand and elite +4 lvl 63 heavy ring (50 pct total drags). You will still take 80-140 damage, but should be able to pot it off as you sm.
You can level from 115-120 in lab 3 if you have trouble getting tokens to lab 4. I came close to cycling sm between the spawns at 579,410 and 690,445 at lab 3.

With the coming of patch 5022, the spawn sizes in Mystic Castle, especially red/bloody devils, and bats have increased in size. Making leveling at MC a semi viable option. (Especially if there is at most only 1 other person in the spawns you choose to use.) Another advantage is the fact that you may not need vps (or just less of them) and may need less lab tokens.
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HTA/Sumeshi:Lab Guide
HTA:Damage/Exp Superman Guide
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PhoenixFire:Money Making
Warrior Farm
Mentor Guide/Rules

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Old 10-11-2007, 09:13   #3
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Farming more than 1 char at once:
To maximize your profits, I recommend that you do farm at least 2 warrs at once. Just make sure that you keep track of the levels of skills of each char to make sure you don’t level an item to the point that one of your chars can’t use it.

Reminder: If you have trouble getting noobs to show up when trying to get vps, make a new warr noob and plvl it for later farming purposes. I mentioned this in the Plvl/vps section, but I can’t emphasize this enough.

As for the cycling of items between the chars, unless you feel you are doing well killing mobs, I would level each char by 5 levels (so that you can get the wand/2h weapon leveled) and then cycle to another char. I break this rule most often in lab, because I try to stay as long as possible. The experience gain is just too good and don’t want to waste vps/tokens and therefore keep the number of trips down.

Additional Perk for Warrior farming: With the coming of patch 5022, make all your warriors apprentices to your main or any other char that you would like to receive the exp ball bonus/award. If the mentor is on as well, the farmed warrior will receive additional potency, which will help increase the rate at which your farmed warrior gains experience.

This concludes the warrior farming guide.

I consider this a rough draft guide right now, so if you have any comments/additions/edits/recommendations, let me know, and I’ll revise.

Happy farming!
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Old 10-11-2007, 09:18   #4
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My original warrior farming diary for your reference.

http://bbs.conqueronline.com/showthread.php?t=402595
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Last edited by Red or Green; 10-31-2007 at 12:53.
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Old 09-15-2008, 19:46   #5
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Quote:
Originally Posted by Red or Green View Post
Advantages over water farming:
  • Chances to socket your main’s equipment because you will be reborning it over and over.
  • Ability to bless your main’s items.
  • Lower overall startup costs versus water farming. (You only need one set of socs/don’t need to be full soc to farm effectively.)

Disadvantages over water farming:
Your main’s equips will be used, so if you want to level your main, you’ll need some extra items to play around with.

Equips used for farming in the making of this guide:
Except for a +5 super ring, all other items were Elites in the +3-5 range
Soc percentage 40 drag, 30 rains.

Also if you are attempting this for the first time I recommend that you do no more than 2 warriors at once.

First thing to do is plan and strategize for next steps as to where to level and items you will need. This will help a lot with dealing with unforeseen things happening. (Credits to j.c. demon for mentioning this to me.) My brain just goes to plan mode without thinking. XD


LEVELING
Plvl/vps

You can get plvled until 50-60, but after that I don’t recommend it. This is because leveling you weapon skill will then become a pain and you will be wasting time leveling up that skill. If you are having trouble leveling the wand skill of course tg is your friend. XD

Something that I do is when my warrs get to lvl 80 or so, I create new warrior noobs for me to plvl. This way I get vps that I need for lab and at the same time I’m preparing the next batch of warriors that I will be farming.

Just Plain leveling.
HTA’s superman guide gives a good range as to the attack you will need to 1 shot what mob with sm. SioKanla’s warrior guide lists even more mobs for this purpose. These two links elegantly sum things up the way you’ll want to do it. For those of you who don’t want to read them all, do so. The information is invaluable. For those of you who still don’t want to read, I included a small section of ideas to level after level 55.
HTA Superman Guide
http://bbs.conqueronline.com/showthr...hreadid=389405
SioKanla Warr Guide
http://bbs.conqueronline.com/showthr...hreadid=379874

Depending on you defense, upon reaching the 87-97 range you will want to have at least 2k vps to start going to lab. I’ve attached HTA/Sumeshi’s Lab guide. Again this is an invaluable tool that you’ll need to reference.

HTA/Sumeshi Lab guide attached:
http://bbs.conqueronline.com/showthr...postid=5628957 - post5628957

Ideas/locations to level if you have better equips/want to save investing on lab 4 tokens.
With the advent of Potency, and the use of superman, you should be able to fight mobs of a much higher level much sooner, with the goal being early on to get to slowapes/snakemen by lvl 55 and hillmonsters/rockmonsters by lvl 60. These are the best places that I know of to semi-chain sm at low levels.

Upon reaching 67 to 70, if you have elite +4 to +5 armor, helm, and neckie, you may want to try leveling at birdmen. If you manage to chain sm, you will go from 67 to 70 in about 15-20 minutes. I know that it is possible with an elite +3 lvl 65 wand and elite +4 lvl 63 heavy ring (50 pct total drags). You will still take 80-140 damage, but should be able to pot it off as you sm.
You can level from 115-120 in lab 3 if you have trouble getting tokens to lab 4. I came close to cycling sm between the spawns at 579,410 and 690,445 at lab 3.

With the coming of patch 5022, the spawn sizes in Mystic Castle, especially red/bloody devils, and bats have increased in size. Making leveling at MC a semi viable option. (Especially if there is at most only 1 other person in the spawns you choose to use.) Another advantage is the fact that you may not need vps (or just less of them) and may need less lab tokens.
Super Good guide. Helped me alot. +rep
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Old 09-16-2008, 04:20   #6
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Very nice guide thanks for this
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Old 09-16-2008, 12:20   #7
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Very nice guide thanks for this
Nice name :P
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Old 06-19-2009, 11:34   #8
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I agree with most things, except for this:
Quote:
2. 250-350 meteors for leveling equips. (Other than the one met for each char’s lvl 100 promo, this number does not change if you level more than one char at once. Also note that this total assumes that all your equips are elite only. If you have supers, the meteors you need will increase by a factor of at least 2 for each item you are using.)
You'd only need meteors to upgrade your armour, necklace, ring and weapon (stop upgrading armour & necklace when you're over L100 because then you can wear talismans for defence). Those are the most important equips and the rest doesn't add anything.
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Old 06-19-2009, 18:28   #9
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Originally Posted by Dual~Wield View Post
A ? for you pro farmers out there.

I've RBd about 10 wars, 15-20 waters, and a few other chars. Is is worth it to try to up the gear to max level (for instance, I stop the boots around 70 or so)in hopes of a second soc, or should is the chance sooooo low that I should not even waste the mets? I've never made a second soc, and am thinking I should save the mets and just RB the wars for gems/blessing.

It would be nice to have extra socs. I don't currently have any dual socs in my war gear. Only weapons, dual ears and dual archer coat.

Dual~Wield
The soc chance has dropped tremendously in the last year. Unless you feel lucky, I would not spam mets. Right now I only rb warrs for bless/gems.
Quote:
Originally Posted by vartiainen View Post
6 SDG'S are good enough for a wand users and if you use a club +shield then i think 6 sdgs would be good too and if not then you could always +'s the ring and wand *or club* i got 65 pct drags and a elite +4 sdg ring and a elite +4 sdg/rdg wand and i can 1 hit red devils at lvl 116 90 pct of the time
you'll need at least 7 due to club's lower min damage.

Quote:
Originally Posted by MikeTheWar View Post
OK i looked at your thread and i think this is a great idea for making money on your server so if i have
Eli +4 sdg helm
eli +3 necky
eli +3 ring
uni +3 rdg amour
eli +3 2xsdg wand
eli +3 boots

will i be able to farm with these and do u know how long it will take
PS. Ive never trained a war so im not too good at chaining sm yet.
Probably 35-40 hrs without any double exp. With the recent quest events you should be able to shave a lot of time from that though.


Quote:
Originally Posted by LeeM View Post
Red Or Green would this set up be good for 1 hitting lab 4 100% of the time at 110:

eli SRG SDG headband
super SDG Necky
eli + 3 SRG Ring
eli +4 SDG SDG club
eli +4 SDG SDG shield
super +5 srg armour
super +4 sdg boots

That's 105% drags and 75% rains I believe.
It should work. If you want to verify I recommend going to Bloody Devils in MC to test out, the spawn is not dense, but it will give you a feel and good practice for when you get to lab 4.
Quote:
Originally Posted by 13lade View Post
bump, anyone know if 6 sdg and 8 srg good enough or should i put more sdg in
7 is the minimum.
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Originally Posted by Epinephrine View Post
I agree with most things, except for this:


You'd only need meteors to upgrade your armour, necklace, ring and weapon (stop upgrading armour & necklace when you're over L100 because then you can wear talismans for defence). Those are the most important equips and the rest doesn't add anything.
I based this number on what it took me when I used mets to level my gears and factor in supers. Also the statement was made before talismans. (I never really leveled my boots.) You can spend less, but you need to spam mets in TC and sometimes luck has a way of really using a lot of mets.

I'll edit the text a bit, but I think the total will stay the same. Here's why I say that.
Talismans nowadays can help lower that total, but even back in the day before talis I never really leveled armor past 100 and neckie past 112, so it would maybe lower the total by 20-50 mets, but since I ran nothing but elites and uniques back in the day, I think it safe to leave the number as is because there's a lot of people out there who use supers, which will bring the met total back up. The total can also be lowered by having higher + equips, but I want to keep this guide focused on the new war farmer.

But... Now I have enough equips at various levels that I don't spend mets.^^
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HTA:Damage/Exp Superman Guide
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Warrior Farm
Mentor Guide/Rules

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Old 06-19-2009, 19:32   #10
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Quote:
Originally Posted by Red or Green View Post
The soc chance has dropped tremendously in the last year. Unless you feel lucky, I would not spam mets. Right now I only rb warrs for bless/gems.

you'll need at least 7 due to club's lower min damage.


Probably 35-40 hrs without any double exp. With the recent quest events you should be able to shave a lot of time from that though.



It should work. If you want to verify I recommend going to Bloody Devils in MC to test out, the spawn is not dense, but it will give you a feel and good practice for when you get to lab 4.

7 is the minimum.

I based this number on what it took me when I used mets to level my gears and factor in supers. Also the statement was made before talismans. (I never really leveled my boots.) You can spend less, but you need to spam mets in TC and sometimes luck has a way of really using a lot of mets.

I'll edit the text a bit, but I think the total will stay the same. Here's why I say that.
Talismans nowadays can help lower that total, but even back in the day before talis I never really leveled armor past 100 and neckie past 112, so it would maybe lower the total by 20-50 mets, but since I ran nothing but elites and uniques back in the day, I think it safe to leave the number as is because there's a lot of people out there who use supers, which will bring the met total back up. The total can also be lowered by having higher + equips, but I want to keep this guide focused on the new war farmer.

But... Now I have enough equips at various levels that I don't spend mets.^^
aww, pain, i was hoping that the number would be a even number
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Old 06-19-2009, 19:33   #11
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Could somebody help me please?

I'm going to RB into a warrior, and I'll be full 1 soc and use a 2 soc wand.

How should I gem my equipment ideally so I'll be able to 1hit mobs in lab4 when the time comes?

All drags?

50/50?

etc. etc.

Thanks for future replies.
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Old 06-19-2009, 19:36   #12
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Could somebody help me please?

I'm going to RB into a warrior, and I'll be full 1 soc and use a 2 soc wand.

How should I gem my equipment ideally so I'll be able to 1hit mobs in lab4 when the time comes?

All drags?

50/50?

etc. etc.

Thanks for future replies.
i would sugget all dragon so u dontn have to take it out later fi that's ur pain gear :P, other wise, the pro said 7 dragon is needed XD so i m guessing that's full dragon, so nvm, full dragon XD
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Old 10-11-2007, 09:46   #13
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nice guide +rep
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Old 10-11-2007, 10:00   #14
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+rep #37
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Old 10-11-2007, 13:09   #15
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I consider this a rough draft guide right now, so if you have any comments/additions/edits/recommendations, let me know, and I’ll revise. *Begs at HTA to read and provide advice.* I’ll try to divide it up a little and add color in the coming weeks so that it’s not as wall of texty.
It's a really good guide.

I can't think of anything left out (possibly because it's 6am), but you'll be the first to know if I do.

Good work. It was getting a bit difficult flicking through the however-many pages of your other thread :P

EDIT: I would add it to sig but I can't change it -.-
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