![]() |
|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
#1 | |||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Plvling - Equations, Experience and Damage
This is mainly for those archers/waters who already understand the basic principles of plvl, and want to know - for whatever reason - the actual mechanics of it. Might help those of you who are planning ahead, and want to decide what equipment to aim for.
An important thing to realise about this thread is that it is not a... guide, as such. It is not designed to help you... it is primarily for people who are interested in the actual equations, rather than general advice. If you want general advice for plvling: buy socs, get an archer to lvl 130, and start killing. Damage Note: Damage is NOT the same as attack. To calculate your attack: ((Left Hand Weapon *0.5) + (Right Hand Weapon) + (+ Left Weapon) + (+ Right Weapon) + (Ring) + (+ Ring) + (Strength)) * (1+((%Dragons)/100)) Or go to: This link to see it all done for you. That will give you the attack shown in your stat window. So it may seem useless, since you already know what that is... not so. If you are only lvl 115, and want to know your attack at lvl 130, you will be able to see what it is. Click this to see composition values (for use in the calculator) Click this to see basic item stats Now, since people benefiting from this guide are most likely to be archers, you must know that your attack is not the same as your damage. Your damage depends on four things: a = Your attack b = Your lvl c = The monster's lvl d = The monster's dodge p = your proficiency Important new note! PROFICIENCY OFFICIALLY INCREASES DAMAGE! For full proof, look Here This has recently been added to the guide. EDIT: However, prof. will not increase your attack against quest mobs, such as labyrinth or met doves. /edit The equation for archer's damage against monsters (its very different against other players) is as follows: Damage = (1 + (e * 0.8)) * (1 - (d / 100)) * a * p "e" refers to your lvl bonus, which I will explain. Have you ever noticed that on lvls ending with 0 and 5, you suddenly do much more damage to monsters than you used to? That is your lvl bonus. The lvl bonus kicks in when you are 3 lvls higher than a monster, and you get an additional lvl bonus for every 5 lvls after that. For example: You are lvl 60 If a monster is lvl 57, you have one lvl bonus, as you are 3 lvls higher. If a monster is lvl 52, you have two lvl bonuses (one lvl bonus is 55, then + 5 is 60). So you get a lvl bonus when you are: 3 lvls higher 8 lvls higher 13 lvls higher 18 lvls higher etc. Which is the reason you hit pheasants so much higher than your maximum damage. So e = number of lvl bonuses. So, since basilisks are lvl 117, if you were 130, e would equal 3. If you have no idea what I'm on about, here's an equation: e = ((b - c - 3) / 5) + 1 So for a lvl 130 at bas: e = ((130 - 117 - 3) / 5) + 1 e = 3 Note: Always round down to the nearest integer. If e is negative, round to zero. Remember, b = your lvl c = monster lvl p is your proficiency. This is factored in as you would expect, and applies for scatter as well as normal attacks. Example: if your bow prof. is lvl 18 (6% increase), p = 1.06. For you trojans out there, ONLY your right-hand prof. does anything. The other one has no effect whatsoever. So now you can figure out exactly what lvl and equipment you will need to 1-shot each type of monster. Well, you would, if you knew the stats of the monsters! (apologies for the dodgy table) | ~~Monster~~ |Level|Dodge|HP| | ~~AlienApe~~ | 92 | 45 | 15,432 | |SeniorSnakeman| 97 | 45 | 20,697 | | ~~Serpent~~ | 102 | 45 | 24,472 | | ~AlienSerpent | 112 | 45 | 35,050 | | ~~Basilisk ~~ | 117 | 45 | 60,460 | If anybody has more exact HP values, please PM them to me... the bas, AS and serpent ones were basically guesses :P Note: If you are NOT an archer, all the above still applies EXCEPT dodge. So use exactly the same equations, but with any mention to dodge taken out: Damage = (1 + (e * 0.8)) * a Next: Experience
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide Last edited by HTAPAWASOv2.0; 12-02-2007 at 21:44. |
|||
|
|
|
|
|
#2 | |||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Experience
This will be broken up into two sections: Team Exp and Personal Exp Team Exp This is for you plvlers who are wondering how much exp your second char will get... Ok, there are two different types of team exp. Base Exp Exp Multiplier Your base exp depends on: your lvl the monster's lvl If the monsters is atleast 20 lvls higher than you, the base exp is very easy to calculate. It is simply: base exp = (your lvl) * 30 If the monster is less than 20 lvls higher, it becomes more complicated... Basically, every monster has its own individual exp rate, which depends on the monster's lvl (I can't figure out the exact equation for this, so if anybody knows it, please share). If you are 5 lvls lower than the monster or less, you will always receive that amount of exp. (so a lvl 110 will get the same amount as a lvl 10 from a robin). If you are 5-20 lvls lower than the monster, the exp decreases as you lvl... so, at sand monsters (lvl 67), a lvl 45 will get more than a lvl 44, but a lvl 47 will get a completely different amount of exp, depending on how many bonuses are applicable. Usually, it would get considerably more. Apologies for the vagueness of that answer, as I simply can't see a pattern at all in the numbers, other than the general theme. If I have more time later I'll do more tests and figure it out. (For those interested in working it out for themselves, "base" exps I've figured out so far: Pheasants: 1 Turtledoves: 4 Robins: 9 Apparitions: 15 Poltergeists: 27 Sand Monsters: 288 Do you see a pattern? I sure don't xD). So a basic rule for base exp: The higher the monster is in comparison to you, the more exp you'll get. BUT that's all going to change with: Experience Multipliers Experience Multipliers take the base exp, and - surprisingly - multiply it. Here are the different types of multiplier: Marriage bonus Water bonus Noob bonus Exp Pot bonus Heavenblessing bonus Rainbow Bonus Potency bonus (soon... ish) So I'm gonna walk ya through these, and explain what each one does. Marriage Bonus: The marriage bonus applies if your spouse is in the same team as you, and kills a monster while you're on the screen. If you're a water tao, the bonus is 100% If you're not a water tao, the bonus is 20% The marriage bonus only applies if the monster your spouse kills is less than twenty levels higher than yourself. Your spouse's level doesn't matter at all. Water Bonus: Somewhat unsurprisingly, the water bonus only applies to water taos! You get this bonus at lvl 70, when you get your water wizard promotion. It is a 100% increase which applies only to team experience. In other words, if you kill a monster yourself, it won't do anything, but if your team leader kills it, you will get 2x what you would. This bonus, like the marriage bonus, only applies to monsters less than twenty levels higher than you. Noob bonus: The noob bonus gives a benefit of 100% team experience to all classes. To get the noob bonus, you must have a character in your team who is more than twenty levels lower than the monster being killed. The noob, you, and the person making the kill must all be relatively close to each other for the benefit to take effect. The monster in question must be atleast twenty levels higher than the benefactor of the noob exp for this bonus to apply. Exp pot bonus: Simple. Use an exp pot, get 2x exp for an hour. This applies to all exp except DB/exp ball/vp exp. It does NOT stack with the one-hour-double-exp from heavenblessing; they are THE SAME THING, and using both at the same time is no different to using one. Heavenblessing bonus: There are two types of heavenblessing bonus. The one-hour one is covered by "exp pot bonus". The 20% bonus exp counts for everything. As long as your heavenblessing lasts, you will get an extra 20% exp from everything except exp balls/dbs/vp. Rainbow bonus: The sum of your rainbow gems is multiplied by your exp. It applies for all experience except DB/exp ball/VP. Potency bonus (soon...ish): For every point of potency you have, you get an extra 1% exp. This is ADDED to rainbow gem exp, NOT multiplied. It also doesn't apply to DB/exp ball/VP. Note: Potency does NOT add exp if you are getting plvled. It only helps your own exp. So, how does it all add together? I hear you ask. Well, I'll tell you how it all adds together! The equation is a little something like this: Total Experience = BaseExp * (1 + ((rainbow% + potency)/100)) * (2(if there is an exp pot)) * (2(if there is water bonus)) * (2(if there is marriage bonus)) * (2(if there is noob bonus)) * (1.2(if there is heaven blessing)) Hope that made more sense to you than it did to me...
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide Last edited by HTAPAWASOv2.0; 07-24-2007 at 16:39. |
|||
|
|
|
|
|
#3 | |||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Personal Experience
Coming... if I can ever be bothered.
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
|||
|
|
|
|
|
#4 |
|
Banned
Join Date: Sep 2005
Posts: 504
![]() |
Given as: <level> - <name> - <health>, these are exact. Included ToughHorn for moonboxers.
001 - ToughHorn - 38500 087 - Birdman - 13422 092 - Hawking - 15432 095 - AlienApe - 15432 100 - SeniorSnakeman - 20697 105 - Serpent - 24472 115 - AlienSerpent - 35050 120 - Basilisk - 60460 No idea about dodges, but it's likely the same for most monsters. |
|
|
|
|
|
#5 | ||||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
but you got the lvls of the AZ monsters wrong. Bas are 117, AS 112, Serpents 102, SSM 97, AA 92. Just out of curiosity, how did you find those HP values?
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
||||
|
|
|
|
|
#6 |
|
Banned
Join Date: Sep 2005
Posts: 504
![]() |
I'm giving the the level provided by the monster.dat file for an updated conquer client. It can be converted into the old-style monster.ini, if handled properly (as i did, so that it's readable). If those levels are wrong (and I thought they were when I saw Bas listed as 120, as i thought 117 as well because I plvl), then I'd be surprised if our client doesnt display the name color incorrectly as well. But yeah, thats what it says in the file. Extra information is there, but just showing why i gave what i gave.
NOTE: this is file _reading_ not modification. [Serpent] SizeAdd=1 ZoomPercent=110 MaxLife=24472 Level=105 BornAction=315 BornEffect=MBStandard BornSound=none ActResCtrl=0 ASB=5 ADB=6 BodyType=0 TypeID=1411 AntiType=0 Armet=0 RWeapon=0 LWeapon=0 Misc=0 Mount=0 [AlienSerpent] SizeAdd=1 ZoomPercent=110 MaxLife=35050 Level=115 BornAction=315 BornEffect=MBStandard BornSound=none ActResCtrl=0 ASB=5 ADB=6 BodyType=0 TypeID=1413 AntiType=0 Armet=0 RWeapon=0 LWeapon=0 Misc=0 Mount=0 [Basilisk] SizeAdd=1 ZoomPercent=120 MaxLife=60460 Level=120 BornAction=315 BornEffect=MBStandard BornSound=none ActResCtrl=0 ASB=5 ADB=6 BodyType=0 TypeID=1414 AntiType=0 Armet=0 RWeapon=0 LWeapon=0 Misc=0 Mount=0 |
|
|
|
|
|
#7 | ||||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
Very strange that the lvl is incorrect though... It's not just an issue with the name, because the lvl bonus also comes into affect at 120 (which means bas are 117). Odd.
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
||||
|
|
|
|
|
#8 | |
|
SanitariuM
Join Date: Jul 2006
Location: Mausoleum
Posts: 1,567
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
just a simpler equation for the programmers. The programmers then use monster.dat level and every 5 levels to do the damage bonuses. they just tell the client to show white 3 levels before and red 8 levels before which also is a simple calculation.
__________________
Mausoleum reviver Macseoin 130-131-131 ninja-warrior-water Cara 130-130-133 trojan-warrior-water *resting* |
|
|
|
|
|
|
#9 |
|
Registered User
Join Date: Apr 2006
Posts: 2,551
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I tested this equation with an archer.
Damage = (1 + (e * 0.8)) * (1 - (d / 100)) * a Monster: Snake Monster Level: 62 Dodge: 83 (According to website. Seems a little high doesn't it?) Player Attack: 101-105 Bonus damage modifier based on level for 117 archer: 11 The equation says damage should be 171.598 The in-game damage is around 420-432. Either the equation is wrong, or the dodge listed on the website is incorrect. I re-tested on SlowApes d= 82 e= 12 a= 103 10.6 * .18 * 103 = 196.524 Real damage: 469-479
__________________
Go talk to Lamb |
|
|
|
|
|
#11 |
|
smexii
Join Date: Oct 2006
Posts: 738
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
.
Last edited by ooweirdoo; 07-06-2007 at 19:51. |
|
|
|
|
|
#12 |
|
Shex
Join Date: Jun 2007
Location: Ontario.
Posts: 2,660
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Another great guide by HTA
![]() HTAPAWASO for mod!! w00t. why did you get banned in the first place, btw?
__________________
130-11X Pure Ninja Similar to many, but the only one who rocks a ****ing Longhammer. Ignorance Is Bliss |
|
|
|
|
|
#13 | ||||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
I only ever tested on low lvl monsters (pheasants, turtledoves, robins, apparitions), and tbh 4/5 of my tests were on pheasants. Also, I never tested this with an archer. Dodge confuses the equations far too much... I did all tests with a lvl 1 ring, my fists, and a tao (0 strength). That was to find the whole "lvl bonus" equation, which I'm 98% sure is correct. What seems likely, is that either the website lies about the dodge of those monsters (the website lies about a lot of things), or I got the dodge equation wrong. I only tested dodge against basi/AS/serps/AA, and I did it all with a lower lvl archer, so bonus lvls don't come into the equation at all. Another possibility is that bonus lvls affect archers differently to other classes. Still, I would put my bets on the website being wrong or my dodge equation being wrong. If you want to do a similar test with a non-archer I would be very grateful. I'm short of high lvl characters atm, so its difficult for me. At least that would confirm that the problem is confined to dodge.
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
||||
|
|
|
|
|
#14 | ||||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
That would make it a lot easier. But then why didn't they do that for all monsters?
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
||||
|
|
|
|
|
#15 | ||||
|
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,519
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
Basically, I made a lvl 1 tao, gave it a lvl 1 ring, and then lvled it right up to 15 at pheasants. The results were fairly conclusive. I then tested that equation with a few other characters, at different places.
__________________
Quote:
Quote:
Quote:
MacSeoin's Conquer Toys HTA's Lab Guide~Damage/Experience Guide~Superman Guide~Archer Damage Calculator ChinaGirl's Co-4-Dummies Red Or Green's Warrior Farming Guide PhoenixFire's Money-Making Guide SioKanla's Warrior Guide |
||||
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|